As with Sunflower, you can use a cheap trick like Rolling Stone or Nibble if she isn't boosted, since while she can do some damage with a decent boost, these are usually spent on more powerful plants that can make an impact. Should Briar Rose be on the field to punish any attempts to destroy Primal Sunflower, you should play an expendable zombie (preferably one that your opponent can't just get around). Of course, then you can't do the twin sunflowers. Then later on they produce as much as the sunflowers do anyway. But generally I find the sunshroom better because you can plant 2 of them almost right off the bat. And with a measly 1 health, taking out Primal Sunflower itself is never an issue. The first time you do a night level you need to use the Sunflower because you don't have the sunshroom. Fortunately, Primal Sunflower's lack of Team-Up gives it fewer options to defend itself (which still depends on the hero in question). Just like any other sun-producing plant, it can put your opponent at a huge advantage the following turn, and it has some base strength that lets it fight back so you can't really ignore it forever. Primal Sunflower is a nuisance in the early game. Primal Sunflower also fits in nicely with a flower deck, since it can be used as cheap bait for Briar Rose or heal you if Power Flower is on the field. And finally, Solar Flare can use it to ramp up to a Pineclone play with many weak plants and Primal Sunflower itself being turned into Pineclones. As Rose, she can Bounce zombies out of the way or Freeze zombies to preserve it. Wall-Knight has an assortment of more durable Team-Up plants in the Guardian Class, but the other classes will often find the job much harder.Ĭhompzilla and Wall-Knight can also remedy its lack of Team-Up via stat-boosting cards such as Lily of the Valley and Steel Magnolia. Another unfortunate thing is that Primal Sunflower does not have the Team-Up trait, so it can be difficult to protect. Tags sunflower (plants vs zombies) 8 grave buster 2 potato mine (pvz) 3 plants vs zombies 71 wall-nut (plants vs zombies) 6 worm (worms) 9. However, since sun-producing plants are prioritized due to their threatening ability, the chances of Primal Sunflower surviving after turn 2 are very low, unless your opponent is setting something up themselves and chose to ignore it. This means that it will give you additional sun the next turn and do damage to your opponent if it survives the current turn. However, unlike Sunflower, Primal Sunflower has 2, giving it offensive properties as well. ![]() ![]() Just like Sunflower, Primal Sunflower is a cheap sun-producing plant that will give you an advantage in your supply of sun the following turn. If protected well, Primal Sunflower could prove to be one of the best 1 cards in the Solar class. But isolated in the center of Hollow Earth, they evolved a new savagery. Its description is a reference to how Sunflowers are not offensive plants in most games. Zombies 2 with the same name and appearance, except for the fact that they don't smile and they don't have the 2 arm like leaves.
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